![]() Some of you reported that it doesn't make sense that wounded settlers would not convalesce while in leisure/any hour type. Jobs have different priority depending on hour type Settlers will carry healing kits in pouches now (only healing kit items - not herbs, tallow or honey) and use them when tending instead of going to get healing kits somewhere far. NOTE: If you turn off the Tend job in the jobs panel, this will disable self-tend as well. If they choose to do so, they’ll get a bit less XP for that and the tend quality will have a low quality. It's self-explanatory - settlers can tend their own wounds. Players can turn this on in the MANAGE panel. This solves the issue of wanting your settlers to be tended but you don't want them to convalesce so they can get stuff done :) So it's basically like convalescence but if convalescence is not active or is a low priority that settler will continue doing other stuff. This job just makes settlers go to beds and wait for their wounds to be tended. The Patient job type is now added to the JOB panel. We haven't touched wounds and wound tending since the Early Access launch, so we wanted to add a set of changes to make everything a bit more QoL-fy :) Now let’s talk wound tending and healing QoL! Animals purchased from merchants will not fall asleep for the next 8 hours. ![]() Animals returning with caravans will not fall asleep in the next 8 hours.Animals returning with the caravan if returning at night will be protected from predators for some time.Animals that come with traders will never sleep.Animals that come with traders can't be targeted by wild animals.If the small animal is targeted by a predator and that small animal goes back to the protector's range, the predator will back off immediately. Leaving the proximity will still have them protected for the next 2.5 hours During that time in that area, they’ll not be attacked by predators. ![]() ![]() When the small animal enters the proximity zone (emitted by the stuff we mentioned above), they'll get protected.
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